This article deals with a RAW socket example for the IPPROTO_UDP protocol. The interested reader can get an understanding of TCP/UDP headers at this link.
The code is shown below
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <linux/udp.h> /* UDP Header */
#include <arpa/inet.h>
#include <unistd.h>
#include <signal.h>
#include <linux/ip.h>
#define DEBUG 0
struct sockaddr_in *clientaddr = NULL;
int raw_socket;
int SERVPORT=20000;
int DESTPORT=20001;
/* structure to calculate UDP checksum
* The below members are part of the IP header
* which do not change from the UDP layer and hence
* are used as a part of the UDP checksum */
struct pseudo_iphdr {
unsigned int source_ip_addr;
unsigned int dest_ip_addr;
unsigned char fixed;
unsigned char protocol;
unsigned short udp_len;
};
/* checksum code to calculate UDP checksum
* Code taken from Unix network programming – Richard stevens*/
unsigned short in_cksum (uint16_t * addr, int len)
{
int nleft = len;
unsigned int sum = 0;
unsigned short *w = addr;
unsigned short answer = 0;
/* Our algorithm is simple, using a 32 bit accumulator (sum), we add
* sequential 16 bit words to it, and at the end, fold back all the
* carry bits from the top 16 bits into the lower 16 bits.
*/
while (nleft > 1) {
sum += *w++;
nleft -= 2;
}
/* mop up an odd byte, if necessary */
if (nleft == 1) {
*(unsigned char *) (&answer) = * (unsigned char *) w;
sum += answer;
}
/* add back carry outs from top 16 bits to low 16 bits */
sum = (sum >> 16) + (sum & 0xffff); /* add hi 16 to low 16 */
sum += (sum >> 16); /* add carry */
answer = (unsigned short) ~sum; /* truncate to 16 bits */
return (answer);
}
/* Interrupt_handler – so that CTRL + C can be used to
* exit the program */
void interrupt_handler (int signum) {
close(raw_socket);
free(clientaddr);
exit(0);
}
#if DEBUG
/* print the IP and UDP headers */
void dumpmsg(unsigned char *recvbuffer, int length) {
int count_per_length = 28, i = 0;
for (i = 0; i < count_per_length; i++) {
printf(“%02x “, recvbuffer[i]);
}
printf(“\n”);
}
#endif
void main () {
socklen_t length, num_of_bytes;
char buffer[1024] = {0};
unsigned char recvbuffer[1024] = {0};
char *string = “Hello client\n”;
struct udphdr *udp_hdr = NULL;
char *string_data = NULL;
char *recv_string_data = NULL;
char *csum_buffer = NULL;
struct pseudo_iphdr csum_hdr;
signal (SIGINT, interrupt_handler);
signal (SIGTERM, interrupt_handler);
if (0 > (raw_socket = socket(AF_INET, SOCK_RAW, IPPROTO_UDP))) {
printf(“Unable to create a socket\n”);
exit(0);
}
/* Part 2 – create the server connection – fill the structure*/
clientaddr = (struct sockaddr_in *)malloc(sizeof(struct sockaddr_in));
if (clientaddr == NULL) {
printf(“Unable to allocate memory\n”);
goto end;
}
clientaddr->sin_family = AF_INET;
clientaddr->sin_port = htons(DESTPORT);
clientaddr->sin_addr.s_addr = inet_addr(“127.0.0.1”);
memset(buffer, 0, sizeof(buffer));
/* copy the data after the UDP header */
string_data = (char *) (buffer + sizeof(struct udphdr));
strncpy(string_data, string, strlen(string));
/* Modify some parameters to send to client in UDP hdr
* code will keep resending the same UDP packet to the receive side */
udp_hdr = (struct udphdr *)buffer;
udp_hdr->source = htons(SERVPORT);
udp_hdr->dest = htons(DESTPORT);
udp_hdr->len = htons(sizeof(struct udphdr));
/* calculate the UDP checksum – based on wikipedia
* pseudo IP header + UDP HDR +
* UDP data- check sum is calculated.
* create a buffer to calculate CSUM and calculate CSUM*/
csum_buffer = (char *)calloc((sizeof(struct pseudo_iphdr) + sizeof(struct udphdr) + strlen(string_data)), sizeof(char));
if (csum_buffer == NULL) {
printf(“Unable to allocate csum buffer\n”);
goto end1;
}
csum_hdr.source_ip_addr = inet_addr(“127.0.0.1”);
csum_hdr.dest_ip_addr = inet_addr(“127.0.0.1”);
csum_hdr.fixed = 0;
csum_hdr.protocol = IPPROTO_UDP; /* UDP protocol */
csum_hdr.udp_len = htons(sizeof(struct udphdr) + strlen(string_data) + 1);
memcpy(csum_buffer, (char *)&csum_hdr, sizeof(struct pseudo_iphdr));
memcpy(csum_buffer + sizeof(struct pseudo_iphdr), buffer, (sizeof(struct udphdr) + strlen(string_data) + 1));
udp_hdr->check = (in_cksum((unsigned short *) csum_buffer,
(sizeof(struct pseudo_iphdr)+ sizeof(struct udphdr) + strlen(string_data) + 1)));
printf(“checksum is %x\n”, udp_hdr->check);
/* since we are resending the same packet over and over again
* free the csum buffer here */
free (csum_buffer);
while (1) {
sleep(1);
num_of_bytes = sendto(raw_socket, buffer,(sizeof(struct udphdr)+strlen(string_data)+1), 0,
(struct sockaddr *)clientaddr, sizeof(struct sockaddr_in));
if (num_of_bytes == -1) {
printf(“unable to send Message\n”);
goto end1;
}
/* sleep is placed so that the recvfrom does not exit with no data available
* generally do not use sleep in code if possible */
sleep (1);
memset(recvbuffer, 0, sizeof(recvbuffer));
num_of_bytes = recvfrom(raw_socket, recvbuffer,(sizeof(struct iphdr) + sizeof(struct udphdr)+strlen(string_data)+1), 0,
(struct sockaddr *)clientaddr, &length);
if (num_of_bytes == -1) {
printf(“unable to recv Message\n”);
goto end1;
}
udp_hdr = (struct udphdr *)(recvbuffer + sizeof (struct iphdr));
recv_string_data = (char *) (recvbuffer + sizeof (struct iphdr) + sizeof (struct udphdr));
#if DEBUG
dumpmsg((unsigned char *)&recvbuffer, (sizeof(struct iphdr) + sizeof(struct udphdr)+ strlen(string_data) + 1));
#endif
if (SERVPORT == ntohs(udp_hdr->source)) {
printf(“udp source is %d, udp destination is %d\n”,ntohs(udp_hdr->source), ntohs(udp_hdr->dest));
printf(“data is %s\n”, recv_string_data);
}
}
end1:
free (clientaddr);
end:
close (raw_socket);
return;
}
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